Saturday, July 31, 2010

Thing 23: Virtual Worlds

A virtual world is a computer-based immersive environment in which users control their surroundings through the use of a personalized "avatar" (a virtual representation of oneself). Virtual worlds enable avatars to manipulate and interact with virtual elements or other avatars in a two- or three-dimensional setting.

assignment:
1.
public diplomacy can use AVATAR to promote awarness of issues such as saving energy, environment and facilitated information. example, how saving environment save future generation and vice versa damaging environment with irresponsible actions kill the coming generation and deprive them from resources.

2. creating virtual books might help spread knowledge.

3. we can use virtual worlds in teaching how to use encyclopedia, teaching English, social networks and courses like this one : Learning 2.0 : 23 things to do .

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